Design Studio 22: Mini Platform
The adoption of Web 2.0 in the late 2000s transformed publishing from a niche, exclusive, practice to a perpetual state of being. Social media networks, and asynchronous web browsing, enabled individuals to publish status updates, locations, food reviews, and a plethora of other information with great ease. Since then publishing has transformed yet again, becoming increasingly diffuse and happening over Discord servers, group chats, Telegram channels, "X Spaces", Instagram reels, and the like. However, these types of publishing are heavily mediated and limited in its expression, adhering to rules set by large tech companies, internet service providers, and computer hardware. Oftentimes, these platforms are gamefied and manipulative, valuing above all "user" engagement over "user" satisfaction.
Despite these conditions, or perhaps in response, independent art and design publishing and distribution (both online and offline) is thriving. Small physical and digital presses are creating spaces for marginalized groups who don’t fit the mold of online social networks to share and grow. Accessible tools have enabled experimental and performative practices that reflect on these conditions in new and exciting ways.
This class will explore why we publish today and what our current technological and social conditions encourage. We will consider how we represent ourselves online and through our graphic expression, the importance of defining our audiences rather than seeking out the most views, and the ethics of making public (publishing). Through graphic production, the class will engage in a series of projects engaging with these topics, with the goal to ultimately create our own “mini platform” within the SNU Design Department.
Learning Outcomes
- Examine the dynamics of publishing today
- Research new distribution and production methods
- Enable personal, graphic, expression through graphic publication design
- Get experience circulating our ideas in a variety of contexts
- Linking personal research to a variety of formal and experimental outcomes
- Tags: Graphic Design, Publication Design, Visual Communication, Editing, Collaboration,Transdisciplinary, Relational Design
Requirements
Students should be comfortable using design software and producing graphic outcomes (these can range from digital outcomes like webpages or videos, to physical materials such as books, posters, textiles, etc.)
- Personal Laptop
- Phone, digital camera, scanner, screen capture etc.
- Access to printers and other means of production
Readings
- There will be routine readings with discussions taking place in class and occassionally online. All students will be required to pose one question and respond to another students question about each reading.
Class Activities
The following activities will take place in-person and online via a number of platforms:
- Reading discussion
- Topic lecture/discussion
- Project critique/discussion
- Group exercises
- A Weekend Workshop
- One-on-one meetings
- Group meetings
Grading
- 60% ... Projects (There will be 2 individual projects and a group project this semester: individual projects = 40%; group project = 20%)
- 10% ... Assignments (Exercises, readings, etc.)
- 10% ... Workshop (Weekend workshop)
- 20% ... Attendance + Participation/Attitude (Being present and active in class via discussion, and preparation)
Letter grades represent the following:
A = excellent;
B = good;
C = satisfactory;
D = unsatisfactory;
F = failure.
Grading Criteria
Individual project grades and final course grade takes into consideration:
- Participation (attendance, engagement in critique, pro-active involvement through the demonstration of discussion and inquiry)
- Process (exploration, iteration, research)
- Concept (thought, originality, creativity, and criticality)
- Design (does the work function as intended, does it communicate, is there clarity of information and intent)
- Presentation (quality of craft, attention to detail, professionalism)
Attendance
Students who are absent for over 1/3 of the class will receive a grade of 'F' or 'U' for the course. (Exceptions can be made when the cause of absence is deemed unavoidable by the course instructor.)
Plagiarism
Students are expected to generate their own work and ideas. Since, this class focuses on a range of ideas including appropriation, there can be some gray area about originality in this context. If you are concerned about the authorship of your work, please discuss with chris.
Submitting your work and Class Archive
As a final deliverable, please send a .zip file with documentation of your work over the semester and send to chris via wetransfer by Weds June 21.
Credits
This website runs on Kirby and was adapted from a site developed by Laurel Schwulst.
Design Studio 22
Mini Platform
Seoul National University
College of Fine Arts, Department of Design
Fall 2024
Sep 5 → Dec 12, 2024
TR 2:00pm → 5:50pm
Building 49, Room 115
Instructor
Chris Hamamoto
chamamoto@snu.ac.kr
Teaching Assistant
Sohui Kim
mimiksh@snu.ac.kr
Office hours
Wed 10am – 2pm
building 49 room 207 by appointment
Note: Students will be expected to a woodshop training that takes place outside of normal class time. The specific dates are TBD and will take into account everyone’s schedules as best as possible.